Table of contents
The purpose of the constructor Constructor window Objects window Color window Background window Window tags, objects Window for editing (viewing) HTML code Text edit input window HTML code editing window with the "TAG ATTRIBUTES" form Help windows INTERACTION WITH CMS Cover MAP How to create or modify a map. CONSTRUCTOR BUFFER Constructor modes (CAPTURE TYPES) «Insert Object» command «Delete Object» command «Delete Selected Objects» command «Delete All Objects» command «Move Object» command «Resize Object» command «Set Object Dimensions to Default» Command | «Select All Objects» command «Deselect Objects» command «Align Selected Objects» Commands Selected object spacing «Copy to Buffer» command «Cut to Buffer» command «Paste from Buffer» command «Accept Object» command «Issue Object» command SELECTED OBJECT MODES (submode) «Create Return Point» command «Return» command «Set minimum speed» command «Increase Speed» Command «Decrease speed» command «Increase Z Coordinate» command «Decrease Z Coordinate» command The command "Paste an object from the buffer to the beginning of the inner" Command "Paste object from buffer to end of internal" «Edit Internal HTML Code» command Internal object copy to buffer Move internal object to buffer COMMANDS TO CHANGE THE TABLE STRUCTURE

## The purpose of the constructor

The "PA" constructor is designed to create objects in the "position: absolute" format. With its help, you can place objects at any point on the page and create composite objects by inserting moving objects inside the objects, create "Map" objects.

## Constructor window

Picture 1.
Upper part - command buttons and a button to open the "Tags" form. Middle part - field for placing objects. Bottom part - information fields. By placing objects on the field, changing their position, appearance and content, you create a page object in the "PA" format.

## Objects window

Picture 2.
The window is opened from the design form by pressing "Shift" or "Insert". The window contains template objects for inserting them into the design field and service objects for inserting them into the design field and forming the "map" object. Service objects: "map", "region p", "coordinate", "areas".

## Color window

Picture 3.
The window contains a collection of primary colors for specifying the color of objects or their parts. It is opened from the "tags" window by clicking on the "select_color" button.

## Background window

Picture 4.
The window contains a collection of loaded images for setting the background for objects or their parts. It is opened from the "tags" window by clicking on the "select_img" button. Working with the collection is performed in the form that opens: Start form. Modify «Main Form» link. Click any "Bkg" button.

## Window tags, objects

Picture 5.
The form contains data and functionality for: insert object, changes to object attributes, change the style of the object, getting some information.

## Window for editing (viewing) HTML code

Picture 6.

The form is intended for: editing and / or viewing code, change object attributes using the "OBJECTS TAGS" window, changing the style of an object using the "TAGS OBJECTS" window, getting some information. | BUTTON FORM: ? - shows brief help "Expand" - expands the window "Save" - saves changes "Cancel" - closes the window without saving changes TO EDIT OBJECT CODE: Set "Code Edit" mode by pressing "4". Place the cursor on an object and click it. A form will be opened see Picture 6. Change the code. Click “Save” to save the change.

## Text edit input window

Picture 7.
This form is for entering and / or editing text. FOR TEXT EDITING: Press "5" to set the mode "select internal object" Move the cursor over the text and press "Home". A form will open, see "Picture 7" Perform input, change text. Click “Save” to save the text changes, click “Cancel” to cancel.

## HTML code editing window with the "TAG ATTRIBUTES" form

Picture 8.

BUTTONS: "?" - brief help, "+" - add an attribute, "SAVE" - save changes and close the "TAG ATTRIBUTES" form, "X" - close the "TAG ATTRIBUTES" form without saving. FOR DIRECT EDITING: set object edit mode or "internal object selection", move the cursor over the object, click the left mouse button - a window will open, double-click the left mouse button on the tag name - the parsed tag form will be added to the window, to change, click "Value" and change the value, uncheck the “Save” box to delete, To save, click “Save” to cancel “Cancel”. | TO EDIT THROUGH THE TAGS WINDOW: set object edit mode or "internal object selection", move the cursor over the object, left-click - a window will open, double-click the left mouse button on the tag name - the parsed tag form will be added to the window, if the attribute is in the table, click "Name" to change it - the "TAGS" window will open, if the attribute is not in the table, to add it, click "+" - the "TAGS" window will open, open the required list and click the required attribute, use the buttons to change the multivalued value, click the button of the selected attribute - the "TAGS" window will close, the attribute value will change, to save, click “Save” to cancel “Cancel”.

## Help windows

Picture 9. An example of a button help window.
Each command button of the form has a help window. To open the help window, place the cursor on the button and press "Ctrl".

## INTERACTION WITH CMS

The "PA" constructor can be run:
1. offline (some features are not available), from the CMS start form - click the "PA offline" link.
2. into the working mode of the page designer.

To run in operational mode:
1. in the form of the page constructor in the templates "Text" select the object "Object of the constructor RA"
2. Paste in the right place.
3. Click his number.
4. Click the "PA" button.

In both cases, the form will appear. Picture 1.
To accept an object for editing in run mode, click the "Accept object" button or press "0". The object will appear in the constructor field.
After changing the object, to save the changes, click the "FORM OBJECT" button or press "=". The designer window will close and the object will appear in the page designer.

## Cover

Picture 10.
"Cover" - a service object designed to select the objects that it covers.

## MAP

The object map is a image (maps, photographs, and others.), on which are located the area that can help you get a tooltip when you hover over or transfer to any site when clicked.
Map Region Creator Objects

Picture 11. Service objects-creators are designed to form the "map" object.
Service objects-creators are located in the "objects" window, "Region p" is placed on the map object to form an area "polygon", "Coordinates" are placed on the "area p" object to form a "polygon" area, Areas is placed on a map object to form a rectangle and a square.

## How to create or modify a map.

CREATING A MAP In the field constructor, place the "RA" constructor object "in the desired place. Click the number of this object and the "PA" button - the "PA" constructor window will open. Place the "map" object in the required place on the "PA" constructor field. Click the "ACCEPT object" button or press "=", the "PA" constructor window will close - the map will appear on the page constructor field. Click the map - a window for working with pictures will open. Load the map picture and click the object number of the "PA" constructor. Edit the HTML code - remove the width and height of the image-map tag. Click the object number with the map. In the "PA" designer window, click the "SHAPE OBJECT" button or press "0". According to the image, place on the map objects-creators of the map areas (define areas). Place the cursor on each of the creators and press "7" (set the link and hint). | DEFINITION OF AREAS: RECTANGLE, CIRCLE Place the cursor on the map image in the place (upper left corner) of the image you want to mark as an area. Press "Enter" - the object window will open. Click the creator object in the form of a rectangle or circle - the object window will close the creator object will appear in the selected location. Press "2" to set the mouse resize mode. Click the map in revenge from which you will resize the creator object. By moving the cursor, resize to the required size. Click the map. Set a hint and a link for the area (see below for how to set it). To save, click “Save” to cancel “X”

DEFINITION OF AREA: POLYGON Place the cursor on the map image in the place (upper left corner) of the image you want to mark as an area. Press "Shift" or "Insert" - the object window will open. Click the creator object in the form of a rectangle ("Region p") - the object window will close the creator object will appear in the selected location. Press "2" to set the mouse resize mode. Click the map in the place from which you will resize the creator object. By moving the cursor, resize to the required size. Click the map. Place the cursor on the creator object where you will start entering the corners of the polygon. Press "Shift" or "Insert" - the object window will open. Click the Coordinate creator object. "Coordinate" will appear in the selected location. move the cursor to the next corner of the polygon and press "V". perform action of the previous 2 points until all angles are entered Place the cursor on the map and press "7". Set a hint and a link for the area (see below for how to set it). To save, click “Save” to cancel “X”. | DEFINING AREA REFERENCES AND TIPS Place the cursor on the creator object and press "7" - a form for defining a link and a hint for the created area will appear. Click the prompt box and enter the prompt. Setting a link to an internal page Click the "Links" button - a list of links to internal pages will open. Click the desired link - the list will close the link will appear in the links field. Setting a link to an external link of an internal page: On the taskbar, click the page builder button. In the page builder, click the Links button and a list of links to internal pages will appear. Click the link for the link page you want to get. Paste the selected link anywhere and click its number. Click the "LL" button. On the taskbar, click the PA designer button. Click the "LL" button - a list of links to external pages will open. Click the desired link - the list will close the link will appear in the links field.

This is a map object with objects-creators of areas and a form for entering (editing) links and hints from the bottom of the areas.

This list of internal links appears when you click on the "Links" button.

This message appears after clicking on the "LL" button, if the list of external links has not been previously generated.

This list of internal links appears when you click on the "LL" button.

This is a map object with objects-creators of areas placed on it with a link and a hint specified for each area and a form for creating areas.

CREATE CHANGE MAP OBJECTS
Running after determining all areas and tasks they value links and tips.
1. Place the cursor on the map and press "8" - a form "CHANGE MAP AREAS" will appear.
2. Click "Create" to create map regions.
3. To remove all creator objects, click "Remove" - the creator objects will be removed from the map.
4. To restore the creator objects, click "Restore" - the creator objects will appear on the map, you can change them.

## CONSTRUCTOR BUFFER

An invisible service object for storing objects.

## Constructor modes (CAPTURE TYPES)

Picture 12.

### «Insert Object» command

1.Inserting from a collection of objects
Picture 13.
2. Paste from buffer Place the mouse cursor at the insertion point and press "V". Insert into the buffer from the designer - Move the mouse cursor over the object and press the «C». Insert into the buffer of the form "TAGS OBJECTS" - click on "Tags", click the code object containing the characters *** to be inserted into the buffer.

### «Delete Object» command

Picture 14.

### «Delete Selected Objects» command

Picture 15.

### «Delete All Objects» command

Picture 16.

### «Move Object» command

Picture 17.

### «Resize Object» command

Picture 18.

### «Set Object Dimensions to Default» Command

To set the default size of an object (there are no width, height attributes), move the mouse cursor over the object and press "5" on the numeric keypad.

### «Select All Objects» command

Picture 19.

### «Deselect Objects» command

Picture 20.

### «Align Selected Objects» Commands

Picture 21.

Picture 21-1.

Picture 21-2.

Picture 21-3.

### Selected object spacing

Picture 21-4.

Picture 21-5.

Picture 21-6.

Picture 21-7.

Picture 21-8.

Picture 21-9.

### «Copy to Buffer» command

Picture 22.

### «Cut to Buffer» command

Picture 23.

### «Paste from Buffer» command

Picture 24.

### «Accept Object» command

Picture 25.

### «Issue Object» command

Picture 26.

### SELECTED OBJECT MODES (submode)

Picture 27.

BUTTONS (from left to right)
1. Click the first one to set the "MOVE"(submode = 1. Move).
2. Click the second to set the mode to "INCREASE THE SIZE» (submode = 2. More).
3. Click the third to set the REDUCED SIZE (submode = 3. Smaller).

### «Create Return Point» command

To create a "return point" is to remember all objects.

Picture 28.

### «Return» command

To return means to restore all constructor objects at the time of the creation of the "return point".

Picture 29.

### «Set minimum speed» command

This command sets the minimum speed for moving and resizing the selected objects.

Picture 30.

### «Increase Speed» Command

This command increases the speed of moving and resizing the selected objects.

Picture 31.

### «Decrease speed» command

This command decreases the speed of moving and resizing the selected objects.

Picture 32.

### «Increase Z Coordinate» command

Picture 33.

### «Decrease Z Coordinate» command

Picture 34.

### The command "Paste an object from the buffer to the beginning of the inner"

1. Set the mode "5-INTERIOR OBJECT SELECTION" by pressing "5".
2. Click the inner object.
3. Press "4" on the numeric keypad.

### Command "Paste object from buffer to end of internal"

1. Set the mode "5-INTERIOR OBJECT" by pressing "5".
2. Click the inner object.
3. Press "6" on the numeric keypad.

### «Edit Internal HTML Code» command

1. Set the mode "5-CHOICE internal objects" by pressing '5'.
2. Click the inner object.
3. Click the box of the selected inner object.

### Internal object copy to buffer

1. Set the mode "5-CHOICE internal objects" by pressing '5'.
2. Click the inner object.
3. Press "2" on the numeric keypad.

### Move internal object to buffer

1. Set the mode "5-CHOICE internal objects" by pressing '5'.
2. Click the inner object.
3. Press "8" on the numeric keypad.

## COMMANDS TO CHANGE THE TABLE STRUCTURE

Picture 35.
Set the "5-INTERNAL OBJECT SELECTION" mode by pressing "5". Click a cell in the table. Press "5" on the numeric keypad or "~" - the "Modify table" form will appear. Form description: The essence of the command is the text after the button.